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Entries from October 2008

Broken RockBand 2 Drum Pads, Best Buy Retarded

October 31st, 2008 · 4 Comments

We purchased Rock Band 2 and the Drum Kit on the week of launch, having played on the drums for about a month we’ve already broke them. This time, however, it’s not the foot pedal, but the blue and yellow drum heads, now having smashed little holes in the center. It’s not abuse when the […]

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Tags: Accessories · Editorial · Rant · rock band

Apple, The Great Casual Platform?

October 31st, 2008 · No Comments

Apple’s iPhone and iPod platforms have been great stages for launching some hot casual game titles. Besides the slick sexy look the platforms play games well, have great user interface features and, as developers are concerned, offer great support and turn around speeds. While Nintendo and Sony own a lot of the market in terms […]

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Tags: apple · Casual Games · Mobile

EA Feels The 310 Million Dollar Dagger

October 30th, 2008 · 1 Comment

Halloween is a scary time of year, no less when you’re posting a $310 million net loss. EA CEO John Riccitiello sees “weakness” at retail in October and we’re betting this isn’t the end of the road of sorrow for game publishers around the globe. Electronic Arts isn’t unfamiliar with bad times and we’re sure […]

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Tags: electronic arts · Industry News

TD Gaming Podcast 94: Chicken and Subscription Fee

October 29th, 2008 · No Comments

Lots of great news in this weeks gaming podcast thanks to the holiday season approaching. We also take a retro style flashback to Space Invaders and talk about our attendance at the popcap launch party for Bejeweled Twist and a very light preview of our initial Guitar Hero World Tour impressions.This weeks news includes: EA […]

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Tags: Activision · Casual Games · Episode · Podcast · popcap · Show Notes

Bejeweled Twist Launched, Casualites Rejoice

October 29th, 2008 · 1 Comment

After four years of development, Popcap lit up Seattle Monday night with the launch of Bejeweled Twist sparing no expense to show off their new casual game. It took four years to complete but Popcap isn’t going to release a game until it’s perfect. You won’t play it until they believe it is a game […]

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Tags: Casual Games · Industry News · popcap · Preview

Preparing for Popcap Bejeweled Twist Launch Party

October 27th, 2008 · 1 Comment

I’m here in Seattle Washington awaiting tonight’s Bejeweled Twist launch party. It was a long trip considering Chicago’s the leading city for airport traffic and the wind didn’t allow for a speedy departure. Arriving at 2:00 a.m left me cold, hungry and in dire need of sleep. Today it’s bright and sunny, still cold as […]

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Tags: Casual Games · popcap

TD Gaming Podcast 93: The M.I.T Gang

October 20th, 2008 · No Comments

This weeks Gaming Podcast comes out a bit early due to some travel plans and an upcoming trip to Popcap’s Bejeweled Twist launch party. This week in the news we took a look at: Metal Gear Solid 4 may be coming to Xbox 360 Ubisoft taking a page out of EA’s book Microsoft bringing the […]

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Tags: DRM · Episode · Podcast · popcap · Show Notes

February 2009: Dexter Game For iPhone and PC

October 18th, 2008 · No Comments

As a huge fan of Showtime’s Dexter, we’re excited (afraid?) to hear they’re making a game in its image. We actually pay for an Amazon Unbox because we’re too cheap to buy Showtime for all their other shows. A Dexter game could be killer on the PC and iPhone. Obviously the first problem to concern […]

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Tags: Industry News · iPhone · Mobile · PC Gaming

Game Publishers Hate Risk

October 16th, 2008 · No Comments

It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar […]

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Tags: Activision · Blizzard · Editorial · electronic arts

Battle.Net To Stop Piracy For Diablo 3

October 15th, 2008 · 1 Comment

Who needs DRM when you’ve got battle.net? Blizzard believes they can authenticate legitimate users by stopping pirates from playing Diablo 3 online using their network service Battle.net. They’re saying the system is more like Steam than like EA’s solution of lock down methods using SecuROM. Blizzard has used Battle.Net to stop piracy and allow only […]

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Tags: Blizzard · Diablo 3 · DRM