Episode 726: Directly Nintendo

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This week is Nintendo’s turn at their showcase. But you know what? There’s even more to talk about. The Beyond Good and Evil remaster showcased, Ace Attorney Investigations Collection also getting remastered, the banana clicking game now 9th most popular of all time on Steam, Embracer Group shuts down Pieces Interactive, Life is Strange: Double Exposure ‘will respect both endings’ to original game, FromSoftware warns new Elden Ring Steam Deck bug making game unresponsive, and Microsoft will be at this year’s Gamescom.

The other news includes:

  • Sims-like rival Life by You has been canceled after indefinite delay

We also have listener feedback. Let us know what you think.

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The same company that brought us the NES Advantage has proven the Wii control scheme isn’t as bad as critics speculated. The beauty of adding the “waggle” technology is limiting your button count to a reasonable level without overwhelming gamers.

We’re seeing casual gaming on the rise both in the press and in the public. Yet, each “next generation” console brings new features and functionality to the consoles, games and accessories. Since NES birthed the SNES we’ve seen button count increase on controllers.

Nintendo has usually been conservative on buttons, trying to work “shape” over sheer volume of buttons, barring the C button count on the N64 controller. Nintendo controllers change shape with each generation and they’ve evolved, not innovated, their way around with the Wii control scheme. Each function of the controller exists, on its own, in other products but nobody has built a fully functional controller in such a way for a game console until now.

Sony took pieces of this concept in their PS3 controller and its ability to detect “tilt.” Xbox 360 stuck with the beefy controller with lots of buttons and analog sticks. Not just a D-Pad but two analog sticks and a ton of buttons to press, some pressure sensitive as well. What of our next-generation console? Maybe a few new buttons?

Or, maybe a few new motions? Wii evolved the control scheme and Sony validated their decision, what’s next? Are the controllers just too damn complicated in today’s world? Or, perhaps limiting the buttons brings in more gamers, like Grandma and Grandpa, to play your console as well.

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