Gamers get upset when developers sneak ugly hacks onto their computers when they just want to play video games. Although gamers really only revolt when they know their being exploited, Spore is a fine example of how not to lock down a video game. Using SecuROM was a bad decision on the part of Electronic Arts, no matter what their PR spin tries to tell us.
Imagine a world of DRM free spore and you may be imagining reality using the Valve’s Steam software download architecture.
“The moderator specifically mentioned Spore but it’s possible this extends to other EA games that used SecuROM as well (like Mass Effect). If a game on Steam uses third-party DRM, it’s supposed to be mentioned on the product page.” (cinemablend)
We’ve been complaining about the Spore DRM for month snow on the gaming podcast, perhaps we’ll have to shut our mouths soon enough.
(Thanks, GameStooge)

The Japanese government has not allowed PlayStation Network to be activated for Japanese gamers yet due to security concerns, and now an expert is advising Australia to follow suit.
Formerly Green Monster Games, 38 Studios is growing a large pool of talented folks for their MMO endeavor. First, we heard R.A. Salvatore (writer of the Dark Elf series) was heading over to work on a story, art direction by Todd McFarlane (creator of Spawn) and now Irena Pereira from Blizzard and a sound designer, Aubrey Hodges.
Eidos was founded in 1990 and has been the king of its own destiny since its inception. As part of Square-Enix, Eidos and its destiny were called into question, would they continue to run the show or would they become one with Square-Enix. Square-Enix has come out to say they’ll be leaving Eidos to themselves and allow creativity to flow between the companies.
A bunch of other EA games, all of which use SecuROM, will be on Steam:
http://www.gamestooge.com/2008/12/20/electronic-arts-hitting-steam/
A bunch of other EA games, all of which use SecuROM, will be on Steam:
http://www.gamestooge.com/2008/12/20/electronic-arts-hitting-steam/